SpiFFWorKs ← spiffworks.net
Press Kit

SIGNAL BREAK

The music doesn't play behind the battle. It runs it.

Logo: right-click to save full-resolution PNG (2000×2000, transparent).

Fact Sheet

Developer
SpiFFWorKs — solo indie studio
Based in
Fresno, California
Genre
Music-driven horizontal bullet hell roguelite
Engine
Unreal Engine 5
Platform
PC (Steam) · Steam Workshop support planned
Release
In development — date TBA

About the Game

Signal Break is a horizontal bullet hell roguelite where the soundtrack controls everything. Real audio analysis choreographs the entire battlefield: bass frequencies spawn heavy enemies, treble sends fast harassers darting across the screen, every enemy steps on the beat, and the tunnel itself breathes with the track's energy — loud sections squeeze the walls in, quiet passages open up breathing room. Bosses aren't scripted; their attacks ride the music's own LFO and filter wobble, so every drop is a composed encounter.

Between levels, a roguelite engine keeps runs fresh: pickups from common to legendary, a shop to build your loadout, and five weapons with sixteen modifiers — many of them music-hooked, like crits that only land on the downbeat.

Every song is a different fight. Play the hand-authored official soundtrack, or import any MP3: the BattleMap Editor — a DAW-style authoring tool that ships with the game — analyzes your music and lets you compose enemy choreography, terrain, and boss fights against your own library, then share them on Steam Workshop.

For Streamers & Creators

100% Stream-Safe Official Soundtrack

Every official track is original music, cleared for streaming and video. Play it, record it, monetize it — no mutes, no copyright strikes.

Custom Tracks: Your Music, Your Call

Bring-your-own-track levels play music from the player's machine. Streaming copyrighted songs is on the track, not the game — use original or royalty-free music to stay clear.

Screenshots

Signal Break title screen
Title screen
Song Select on the CLARION unit
Song Select — every song is a level
Between-level shop
Between-level shop — build your loadout
Vessel select
Vessel select
In-engine asteroid field
In-engine — Unreal Engine 5
Player spacecraft model
The player vessel — modeled & textured in-house

Signal Break is in active development — all footage and screens are work-in-progress. Click any image for full resolution.

About SpiFFWorKs

SpiFFWorKs is a solo independent studio in Fresno, California, founded by Doug (DiGGySpiFF) — developer, designer, and Ableton-wielding composer. Signal Break is the studio's first title: a bullet hell that takes music seriously as a game mechanic, not a vibe. It's being built in the open, tools and all.